Cellular automata for real-time generation of infinite cave levels
Cellular automata for real-time generation of infinite cave levels
复制标题
用于实时生成无限洞穴关卡的元胞自动机
DOI:
10.1145/1814256.1814266
复制
发表时间:
2010
影响因子:
3.3
通讯作者:
J. Togelius
中科院分区:
文献类型:
--
作者:
L. Johnson;Georgios N. Yannakakis;J. Togelius
This paper presents a reliable and efficient approach to procedurally generating level maps based on the self-organization capabilities of cellular automata (CA). A simple CA-based algorithm is evaluated on an infinite cave game, generating playable and well-designed tunnel-based maps. The algorithm has very low computational cost, permitting realtime content generation, and the proposed map representation provides sufficient flexibility with respect to level design.