Optimising engagement for stroke rehabilitation using serious games

Optimising engagement for stroke rehabilitation using serious games
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DOI:
10.1007/s00371-009-0387-4
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发表时间:
2009-12-01
期刊:
影响因子:
3.5
通讯作者:
McDonough, S. M.
McDonough, S. M.
中科院分区:
计算机科学3区
文献类型:
--
作者:
Burke, J. W.;McNeill, M. D. J.;McDonough, S. M.

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有效的脑卒中康复必须是早期的、密集的和重复的,这可能导致患者的积极性和参与度问题。视频游戏的设计通常与良好的用户参与度相关,可以为如何开发更有效的中风康复系统提供见解。在本文中,我们确定上肢中风康复游戏的设计原则,并提出了几个游戏开发使用这些原则。游戏使用低成本的视频捕捉技术,这可能使他们适合在家里部署。在健康受试者和中风患者家中评估游戏的结果令人鼓舞。
Effective stroke rehabilitation must be early, intensive and repetitive, which can lead to problems with patient motivation and engagement. The design of video games, often associated with good user engagement, may offer insights into how more effective systems for stroke rehabilitation can be developed. In this paper we identify game design principles for upper limb stroke rehabilitation and present several games developed using these principles. The games use low-cost video-capture technology which may make them suitable for deployment at home. Results from evaluating the games with both healthy subjects and people with stroke in their home are encouraging.