Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality-Environments in Interdisciplinary Education Processes
Exploring the Computer as a Shapeable Medium by Designing Artefacts for Mixed Reality-Environments in Interdisciplinary Education Processes
复制标题
通过在跨学科教育过程中为混合现实环境设计制品来探索计算机作为可塑媒介
DOI:
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发表时间:
2003
期刊:
影响因子:
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通讯作者:
Ingrid Höpel
中科院分区:
文献类型:
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作者:
D. Reimann;Thomas Winkler;M. Herczeg;Ingrid Höpel
Although multimedia computers are becoming widespread in the consumer market, little research has been undertaken into the computer as a shapeable medium based on an understanding of algorithms. Most educational research was focused on the computer simply as a tool or a resource for archiving data. The paper looks at a new interdisciplinary approach introduce the computer as a medium in general education. It discusses the impact of hybrid learning environments to support the development of a broader concept of computational literacy by linking the physical world to digital spaces. Different models for scenarios are introduced. They are linked to sensor technologies and iconic programming tools, as well as software to create three-dimensional worlds and virtual identities (avatars), delivered and experienced through the Internet. The flexible concept of Mixed Reality allows for embedding the computer in a multidimensional education which addresses different human senses. In conclusion the paper looks at skills gained and advances ideas for the development of a sustainable media literacy.