On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction

On the Shoulder of the Giant: A Multi-Scale Mixed Reality Collaboration with 360 Video Sharing and Tangible Interaction
复制标题

站在巨人的肩膀上:360度视频共享和实体交互的多尺度混合现实协作

DOI:
10.1145/3290605.3300458
复制
发表时间:
2019
期刊:
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
M. Billinghurst
M. Billinghurst
中科院分区:
--
文献类型:
--
作者:
Thammathip Piumsomboon;Gun A. Lee;Andrew Irlitti;Barrett Ens;B. Thomas;M. Billinghurst

文献摘要

被引文献

相似文献

我们提出了一个多尺度的混合现实(MR)的巨人,本地增强现实用户之间的合作,和微型,远程虚拟现实用户,在巨人微型协作(GMC)。迷你型沉浸在巨人共享的360度视频中,巨人可以通过一个有形的界面物理操纵迷你型,这是一个带有6自由度跟踪器的360度摄像头。我们实现了一个原型系统作为概念验证,并进行了用户研究(n=24),包括四个部分比较:A)两种类型的虚拟表示,B)三个级别的微型控制,C)三个级别的360度视频视图依赖关系,和D)四个360度摄像机放置在巨人的位置。结果表明,用户更喜欢肩扛式摄像机视图,而具有免费化身的视锥台是微型虚拟表示的良好可视化。从结果中,我们给出了设计建议,并演示了一个例子巨人微型互动。
We propose a multi-scale Mixed Reality (MR) collaboration between the Giant, a local Augmented Reality user, and the Miniature, a remote Virtual Reality user, in Giant-Miniature Collaboration (GMC). The Miniature is immersed in a 360-video shared by the Giant who can physically manipulate the Miniature through a tangible interface, a combined 360-camera with a 6 DOF tracker. We implemented a prototype system as a proof of concept and conducted a user study (n=24) comprising of four parts comparing: A) two types of virtual representations, B) three levels of Miniature control, C) three levels of 360-video view dependencies, and D) four 360-camera placement positions on the Giant. The results show users prefer a shoulder mounted camera view, while a view frustum with a complimentary avatar is a good visualization for the Miniature virtual representation. From the results, we give design recommendations and demonstrate an example Giant-Miniature Interaction.