Where Robots and Virtual Agents Meet

Where Robots and Virtual Agents Meet
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机器人和虚拟代理相遇的地方

DOI:
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发表时间:
2009
期刊:
Int. J. Soc. Robotics
影响因子:
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通讯作者:
Gregory M. P. O'Hare
Gregory M. P. O'Hare
中科院分区:
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文献类型:
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作者:
Thomas Holz;Mauro Dragone;Gregory M. P. O'Hare

文献摘要

被引文献

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传统上,社会交互研究要么集中在完全虚拟体现的主体(例如,具体化的会话主体)上,要么集中在完全物理体现的主体(例如,机器人)上。然而,一段时间以来,这两个领域都开始使用无处不在的智能环境来增强其代理的社交交互能力。我们正在沿着米尔格拉姆的现实-虚拟连续统-根据它们在物理、虚拟或混合现实环境中的体现程度放置不同的社交代理系统,并展示遵循这一进程的下一个逻辑步骤的系统,即米尔格拉姆连续统的中间的社交交互,智能体丰富地体现在物理和虚拟世界中。本文综述了具身智能体的社会交互研究领域,对其具体表现形式进行了特别的观察,并强调了与最近的混合现实智能体社交交互领域相关的一些优势和问题。
Traditionally, social interaction research has concentrated on either fully virtually embodied agents (e.g. embodied conversational agents) or fully physically embodied agents (e.g. robots). For some time, however, both areas have started augmenting their agents’ capabilities for social interaction using ubiquitous and intelligent environments.We are placing different agent systems for social interaction along Milgram’s Reality-Virtuality Continuum—according to the degree they are embodied in a physical, virtual or mixed reality environment—and show systems that follow the next logical step in this progression, namely social interaction in the middle of Milgram’s continuum, that is, agents richly embodied in the physical and virtual world.This paper surveys the field of social interaction research with embodied agents with a particular view towards their embodiment forms and highlights some of the advantages and issues associated with the very recent field of social interaction with mixed reality agents.