Mapping sociocultural controversies across digital media platforms: one week of #gamergate on Twitter, YouTube, and Tumbir

Mapping sociocultural controversies across digital media platforms: one week of #gamergate on Twitter, YouTube, and Tumbir
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DOI:
10.1080/22041451.2016.1155338
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发表时间:
2016-01-01
影响因子:
1.2
通讯作者:
Matamoros-Fernandez, Ariadna
Matamoros-Fernandez, Ariadna
中科院分区:
其他
文献类型:
--
作者:
Burgess, Jean;Matamoros-Fernandez, Ariadna

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社交媒体在调解公众关注的问题方面发挥着突出作用,不仅为公众辩论提供了舞台,而且还塑造了公众辩论的主题和动态。本文以现有的问题映射和社交媒体分析方法为基础并加以扩展,探讨了解释流行媒体实践和“天生数字化”社会文化争议的特殊情况的方法。我们提出了 GamerGate 争议的案例研究,特别关注与 2015 年《法律与秩序:SVU》有关游戏文化中基于性别的暴力和骚扰的剧集相关的活动激增,该剧集被广泛解释为基于与 GamerGate 相关的事件。该案例凸显了解释平台内和平台间数字媒体文化动态的重要性和挑战。
Social media play a prominent role in mediating issues of public concern, not only providing the stage on which public debates play out but also shaping their topics and dynamics. Building on and extending existing approaches to both issue mapping and social media analysis, this article explores ways of accounting for popular media practices and the special case of 'born digital' sociocultural controversies. We present a case study of the GamerGate controversy with a particular focus on a spike in activity associated with a 2015 Law and Order: SVU episode about gender-based violence and harassment in games culture that was widely interpreted as being based on events associated with GamerGate. The case highlights the importance and challenges of accounting for the cultural dynamics of digital media within and across platforms.