Fast Grid-Based Path Finding for Video Games
Fast Grid-Based Path Finding for Video Games
复制标题
视频游戏基于网格的快速路径查找
DOI:
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发表时间:
2013
期刊:
影响因子:
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通讯作者:
R. Lawrence
中科院分区:
文献类型:
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作者:
William Lee;R. Lawrence
Grid-based path finding is required in many video games and virtual worlds to move agents. With both map sizes and the number of agents increasing, it is important to develop path finding algorithms that are efficient in memory and time. In this work, we present an algorithm called DBA* that uses a database of pre-computed paths to reduce the time to solve search problems. When evaluated using benchmark maps from Dragon AgeTM, DBA* requires less memory and time for search, and performs less pre-computation than comparable real-time search algorithms. Further, its suboptimality is less than 3%, which is better than the PRA* implementation used in Dragon AgeTM.