Experiential learning in computing accessibility education

Experiential learning in computing accessibility education
复制标题

计算无障碍教育中的体验式学习

DOI:
10.1145/3377812.3390901
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发表时间:
2021
期刊:
Thirty-fourth Conference on Neural Information Processing Systems (NeurIPS
影响因子:
--
通讯作者:
Yu, Qi
Yu, Qi
中科院分区:
--
文献类型:
--
作者:
Shi, Wei;Zhao, Xujiang;Chen, Feng;Yu, Qi

文献摘要

相似文献

许多开发人员不了解如何或认识到开发可访问软件的必要性。为了解决这个问题,我们使用体验式学习结构创建了五个教育辅助学习实验室(ALL)。这些实验室中的每一个都讨论了计算可访问性的基本概念,并告知参与者创建可访问软件的基本概念,同时也演示了创建可访问软件的必要性。托管实验室提供完整的教育体验,包含讲座幻灯片、活动和测验等材料。我们对我们大学 CS2 课程的十个部分的实验室进行了评估,有 276 名学生参与。我们的主要发现包括: I) 实验室是向参与者介绍创建易访问软件的基础主题的有效方式 II) 实验室展示了我们提出的体验式学习形式在激励参与者创建易访问软件的重要性方面的潜在好处 III) 实验室表明同理心材料可以提高学习保留率。创建的实验室和项目材料可在项目网站上公开获取:http://all.rit.edu
Many developers don't understand how to, or recognize the need to develop accessible software. To address this, we have created five educationalAccessibility Learning Labs(ALL) using an experiential learning structure. Each of these labs addresses a foundational concept in computing accessibility and both inform participants about foundational concepts in creating accessible software while also demonstrating the necessity of creating accessible software. The hosted labs provide a complete educational experience, containing materials such as lecture slides, activities, and quizzes.We evaluated the labs in ten sections of a CS2 course at our university, with 276 students participating. Our primary findings include: I) The labs are an effective way to inform participants about foundational topics in creating accessible software II) The labs demonstrate the potential benefits of our proposed experiential learning format in motivating participants about the importance of creating accessible software III) The labs demonstrate that empathy material increases learning retention. Created labs and project materials are publicly available on the project website: http://all.rit.edu