MMOGs as Emerging Opportunities for Research on Virtual Organizations and Teams

MMOGs as Emerging Opportunities for Research on Virtual Organizations and Teams
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MMOG 作为虚拟组织和团队研究的新兴机会

DOI:
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发表时间:
2010
期刊:
Americas Conference on Information Systems
影响因子:
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通讯作者:
R. Wigand
R. Wigand
中科院分区:
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文献类型:
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作者:
Jakob J. Assmann;Marcus A. Drescher;Julia V. Gallenkamp;A. Picot;I. Welpe;R. Wigand

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大型多人在线游戏(MMOG)为研究虚拟组织和团队提供了新的有前途的机会。MMOG的特点使研究人员能够从大量的多国人口中获得客观的数据。持续数月甚至数年,MMOG促进了纵向研究,并确保参与者的高度参与。此外,从在线调查和游戏服务器收集数据使MMOG研究的成本很低。在本文中,我们说明了如何在MMOG的研究可以利用这些机会,克服传统的研究环境的一些局限性。此外,我们讨论了不同的信息和通信技术(ICT)的使用MMOG,因此认为,在MMOG的研究可以提供一个一瞥到未来的应用信息和通信技术在真实的生活组织。
Massively Multiplayer Online Games (MMOG) offer new promising opportunities to research virtual organizations and teams. The characteristics of MMOGs allow researchers to obtain objective data from a large and multi-national population. Lasting over months or even years, MMOGs facilitate longitudinal studies and ensure a high involvement of participants. Moreover, collecting data from online surveys and game servers keeps the costs of MMOG studies low. In this paper, we illustrate how research in MMOGs can utilize these opportunities to overcome some limitations of traditional research environments. Further we discuss the diverse information and communication technology (ICT) usage in MMOGs and therefore argue that research in MMOGs can provide a glimpse into the future application of ICT in real life organizations.