SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input

SOFTii: Soft Tangible Interface for Continuous Control of Virtual Objects with Pressure-based Input
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SOFTii:软有形接口,用于通过基于压力的输入连续控制虚拟对象

DOI:
10.1145/2677199.2687898
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发表时间:
2015
期刊:
Proceedings of the Ninth International Conference on Tangible, Embedded, and Embodied Interaction
影响因子:
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通讯作者:
K. Ramani
K. Ramani
中科院分区:
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文献类型:
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作者:
V. P. Nguyen;Pramod Kumar;S. Yoon;Ansh Verma;K. Ramani

文献摘要

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我们提出SOFTii,一个灵活的输入系统的地形设计和连续控制通过外力。我们的目的是为基于压力的表面输入提供一个触觉隐喻。在这项研究中,已经制造了SOFTii的两个原型:(a)第一个原型具有一个压力表面,用于日常有形物体的地形设计,(B)第二个原型,具有两个力输入表面,用作视频游戏的可变形控制器和使用SVM算法的连续形状建模。SOFTii的两个原型都是通过分层聚甲基硅氧烷(PDMS)、ITO涂层PET薄膜以及导电织物和泡沫构建的。层配置允许经由分布式电极捕获SOFTii表面上的局部压力。在这里,我们进一步讨论了设备的实现与可能的使用场景。
We present SOFTii, a flexible input system for topography design and continuous control via external force. Our intent is to provide a tactile metaphor for pressure-based surface input. In this study, two prototypes of SOFTii have been fabricated: (a) The first prototype has one pressure surface for topography design with everyday tangible objects, (b) the second prototype, having two force input surfaces, performs as a deformable controller for video games and continuous shape modeling using a SVM algorithm. Both prototypes of SOFTii are constructed by layering Polymethylsiloxane (PDMS), ITO coated PET film, and conductive fabric and foam. The layer configuration allows the capturing of local pressure on the SOFTii surface via distributed electrodes. Here we further discuss the implementation of the device with possible usage scenarios.