A GP-based Video Game Player

A GP-based Video Game Player
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基于GP的视频游戏播放器

DOI:
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发表时间:
2015
期刊:
Annual Conference on Genetic and Evolutionary Computation
影响因子:
--
通讯作者:
Christian Schack
Christian Schack
中科院分区:
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文献类型:
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作者:
Baozhu Jia;M. Ebner;Christian Schack

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一个普通的视频游戏玩家是一个智能体,它可以学习玩不同的视频游戏,而不需要特定的领域知识。我们正在努力开发一个基于GP的通用视频游戏播放器。我们的系统目前从屏幕抓取中提取游戏状态特征。然后将这些信息传递给游戏玩家。健身是从直接从游戏模拟器的内部获得的数据计算出来的。在本文中,我们比较了三种不同类型的游戏状态特征。这些特征的不同之处在于它们如何描述玩家周围最近物体的位置。我们已经在三个游戏上测试了我们的遗传编程游戏玩家系统:太空入侵者,青蛙和导弹命令。我们的研究结果表明,每个游戏的播放策略,可以有效地找到所有三种表示。
A general video game player is an an agent that can learn to play different video games with no specific domain knowledge. We are working towards developing a GP-based general video game player. Our system currently extracts game state features from screen grabs. This information is then passed on to the game player. Fitness is computed from data obtained directly from the internals of the game simulator. For this paper, we compare three different types of game state features. These features differ in how they describe the position to the nearest object surrounding the player. We have tested our genetic programming game player system on three games: Space Invaders, Frogger and Missile Command. Our results show that a playing strategy for each game can be found efficiently for all three representations.
适用于一般视频游戏的基于知识的快速进化 MCTS
DOI: 10.1109/cig.2014.6932868
发表时间: 2014
期刊: --
影响因子: --
作者:
Perez D
通讯作者: Perez D