Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative

Encoding Theory of Mind in Character Design for Pedagogical Interactive Narrative
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教学互动叙事角色设计中的心理编码理论

DOI:
10.1155/2014/386928
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发表时间:
2014
期刊:
Adv. Hum. Comput. Interact.
影响因子:
--
通讯作者:
S. Marsella
S. Marsella
中科院分区:
--
文献类型:
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作者:
Mei Si;S. Marsella

文献摘要

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计算机辅助互动叙事允许人们通过扮演角色或施加导演控制来积极参与动态展开的故事。由于其提供有趣的故事以及允许用户交互的潜力,交互式叙事已被公认为提供教育和娱乐的有前途的工具。本文讨论了创建交互式叙事教学应用程序的挑战,以及如何利用基于代理的技术来解决这些挑战。我们认为,一个丰富的模型的字符,特别是心理理论的能力是必要的。性格建筑师在Thespian框架的互动叙事作为一个例子,如何决策理论的代理人可以用于编码理论的心灵和创造教学互动叙事。
Computer aided interactive narrative allows people to participate actively in a dynamically unfolding story, by playing a character or by exerting directorial control. Because of its potential for providing interesting stories as well as allowing user interaction, interactive narrative has been recognized as a promising tool for providing both education and entertainment. This paper discusses the challenges in creating interactive narratives for pedagogical applications and how the challenges can be addressed by using agent-based technologies. We argue that a rich model of characters and in particular a Theory of Mind capacity are needed. The character architect in the Thespian framework for interactive narrative is presented as an example of how decision-theoretic agents can be used for encoding Theory of Mind and for creating pedagogical interactive narratives.