Obstacles in pedestrian simulations
Obstacles in pedestrian simulations
复制标题
行人模拟中的障碍
DOI:
10.3929/ethz-a-004696801
复制
发表时间:
2003
期刊:
影响因子:
--
通讯作者:
P. Stucki
中科院分区:
文献类型:
--
作者:
P. Stucki
This report presents two new models to simulate the behavior of pedestrians. The first model uses a potential field model approach invented by Hoogendoorn and Bovy, but calculates the field using a wave algorithm instead of partial differential equations. The second model uses significant points in the environment to generate first a visibility graph and then a minimal spanning tree using the algorithm from Dijkstra. The walking direction and speed of the pedestrians depends on three forces similar to the social force model by Helbing. The first force leads the agent toward its destination by using either the potential field or the calculated spanning tree. A second force regulates the interactions between agents, so ensuring that agents do not walk into other pedestrians and try to keep a certain distance from each other. The third force guarantees that agents do not walk into walls and that they try to keep a certain distance from walls. The behavior of pedestrians simulated with the two models is quite similar, the main difference lies in the models’ performance. The spanning tree approach is slower than the potential field model when simple simulations are used, as it spends most time on the creation of the visibility graph. The advantages of the spanning tree model are found when more sophisticated simulations with different destinations are run, as all spanning trees can be based on the same visibility graph, where else a new potential field needs to be calculated for each destination. The correctness of the models is proved by comparing the average pedestrian speed in a corridor with increased pedestrian density and fraction to empirical results collected by Weidmann. The models are kept rather simple to ensure fast and efficient simulations. Some large simulations of Zurich main station (700 x 200m) are used to show the useability of both models for simulations of large pedestrian infrastructures. It further presents some new aspects for pedestrian simulations: a walkability graph adapting the agents’ speed on special terrain (stairs, escalators), simulations in buildings with several floors, multiple destinations (allowing to use activities like ”walk to the next exit”) and rated destinations (allowing activities like ”buy a new ticket, accept 10m of extra walking if it can be bought at a ticket desk rather than an automata”).
DOI:
--
发表时间:
2003-06
期刊:
IEICE Trans. Inf. Syst.
影响因子:
--
作者:
K. Nishinari;Ansgar Kirchner;A. Namazi;A. Schadschneider
通讯作者:
K. Nishinari;Ansgar Kirchner;A. Namazi;A. Schadschneider