Presence, Creativity and Collaborative Work in Virtual Environments

Presence, Creativity and Collaborative Work in Virtual Environments
复制标题

虚拟环境中的临场感、创造力和协作工作

DOI:
--
复制
发表时间:
2007
期刊:
Interacción
影响因子:
--
通讯作者:
R. Wolff
R. Wolff
中科院分区:
--
文献类型:
--
作者:
I. Heldal;D. Roberts;L. Bråthe;R. Wolff

文献摘要

被引文献

相似文献

研究已经确定了许多不同的概念和因素,例如沉浸感,存在,性能,交互,并定义了大量的指导方针,有助于开发先进的虚拟环境(VE)。本文通过对个人工作和群体工作的差异以及这些因素如何影响个人工作和群体工作的研究进行回顾,旨在提高对网络协作的理解。一般认为,允许创造性可以促进更高的工作质量。本文探讨了创造力对虚拟环境中工作的影响,重点是了解在协作虚拟环境(CVEs)中的存在和创造力之间的关系。研究发现,成功的结果的重要先决条件是在场和共在场之间的平衡,并提供足够的时间和空间的个人贡献。
Research has identified many different concepts and factors, e.g. immersiveness, presence, performance, interaction, and defined a large number of guidelines that contribute to developing advanced virtual environments (VEs). By reviewing research on differences between individual work and group work, and how it is influenced by these factors, this paper aims to improve understanding of networked collaboration. Allowing creativity is considered to promote higher quality of work in general. The paper examines the impact of creativity on work in VEs, with focus on understanding the relationship between presence and creativity in collaborative virtual environments (CVEs). It is found that important prerequisites for successful outcomes are balance between presence and copresence and providing enough time and space for individual contributions.