Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation
Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation
复制标题
在神经反馈游戏中使用正强化或负强化来训练自我调节
DOI:
10.1145/2967934.2968085
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发表时间:
2016
期刊:
影响因子:
--
通讯作者:
R. Mandryk
中科院分区:
文献类型:
--
作者:
A. V. Reinschlüssel;R. Mandryk
Neurofeedback training can reduce symptoms related to epileptic seizures, attention deficits, and Asperger's Syndrome, and often uses games to motivate participation over the long term needed to see improvements. Most neurofeedback games use negative reinforcement to guide players -- i.e., a barrier to progressing in the game is removed when players achieve a desirable state -- which is considered to be less effective than reinforcing behaviour through positive feedback when players do well. We investigate whether using positive reinforcement is more successful than negative reinforcement through the design and evaluation of the experience and efficacy of a custom neurofeedback training game. We showed that positive reinforcement was more effective in encouraging players to keep their brain activity regulated. Furthermore it generated more positive affect and motivated more investment of effort in players, suggesting that positive reinforcement in neurofeedback games may provide a better and more effective neurofeedback training experience.
影响因子:
2.9
作者:
DeLeon,IG;Neidert,PL;Anders,BM;Rodriguez-Catter,V
通讯作者:
Rodriguez-Catter,V