Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation

Using Positive or Negative Reinforcement in Neurofeedback Games for Training Self-Regulation
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在神经反馈游戏中使用正强化或负强化来训练自我调节

DOI:
10.1145/2967934.2968085
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发表时间:
2016
期刊:
Proceedings of the 2016 Annual Symposium on Computer-Human Interaction in Play
影响因子:
--
通讯作者:
R. Mandryk
R. Mandryk
中科院分区:
--
文献类型:
--
作者:
A. V. Reinschlüssel;R. Mandryk

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神经反馈训练可以减少与癫痫发作,注意力缺陷和神经衰弱综合征相关的症状,并且经常使用游戏来激励长期参与以获得改善。大多数神经反馈游戏使用负强化来引导玩家--即,当玩家达到理想状态时,游戏中的进步障碍就被消除了-这被认为不如在玩家表现好时通过积极反馈来加强行为有效。我们通过设计和评估一个自定义神经反馈训练游戏的经验和功效,研究使用正强化是否比负强化更成功。我们发现,正强化在鼓励玩家保持大脑活动的调节方面更有效。此外,它产生了更多的积极影响,并激励更多的努力投资的球员,这表明积极的强化在神经反馈游戏可能会提供一个更好的和更有效的神经反馈训练的经验。
Neurofeedback training can reduce symptoms related to epileptic seizures, attention deficits, and Asperger's Syndrome, and often uses games to motivate participation over the long term needed to see improvements. Most neurofeedback games use negative reinforcement to guide players -- i.e., a barrier to progressing in the game is removed when players achieve a desirable state -- which is considered to be less effective than reinforcing behaviour through positive feedback when players do well. We investigate whether using positive reinforcement is more successful than negative reinforcement through the design and evaluation of the experience and efficacy of a custom neurofeedback training game. We showed that positive reinforcement was more effective in encouraging players to keep their brain activity regulated. Furthermore it generated more positive affect and motivated more investment of effort in players, suggesting that positive reinforcement in neurofeedback games may provide a better and more effective neurofeedback training experience.
逃避维持行为治疗期间积极强化和消极强化之间的选择。
DOI: 10.1901/jaba.2001.34-521
发表时间: 2001
影响因子: 2.9
作者:
DeLeon,IG;Neidert,PL;Anders,BM;Rodriguez-Catter,V
通讯作者: Rodriguez-Catter,V