Context‐Aware Skeletal Shape Deformation

Context‐Aware Skeletal Shape Deformation
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DOI:
10.1111/j.1467-8659.2007.01048.x
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发表时间:
2007-09
影响因子:
2.5
通讯作者:
O. Weber;O. Sorkine-Hornung;Y. Lipman;C. Gotsman
O. Weber;O. Sorkine-Hornung;Y. Lipman;C. Gotsman
中科院分区:
计算机科学4区
文献类型:
--
作者:
O. Weber;O. Sorkine-Hornung;Y. Lipman;C. Gotsman

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我们描述了一个用于骨骼控制的铰接对象的动画的系统,该系统保留了对象皮肤的精细几何细节,并符合通过一组示例指定的对象的特征形状。该系统为动画制作者提供了一个直观的用户界面,即使是在非常小的一组示例中也能产生令人信服的结果。此外,它能够通过远超出示例的外推来很好地概括。
We describe a system for the animation of a skeleton‐controlled articulated object that preserves the fine geometric details of the object skin and conforms to the characteristic shapes of the object specified through a set of examples. The system provides the animator with an intuitive user interface and produces compelling results even when presented with a very small set of examples. In addition it is able to generalize well by extrapolating far beyond the examples.