Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour

Design methodology for 360° immersive video applications: the case study of a cultural heritage virtual tour
复制标题

DOI:
10.1007/s00779-020-01373-8
复制
发表时间:
2020-02-08
影响因子:
--
通讯作者:
Bouki, Vassiliki
Bouki, Vassiliki
中科院分区:
计算机科学3区
文献类型:
--
作者:
Argyriou, Lemonia;Economou, Daphne;Bouki, Vassiliki

文献摘要

被引文献

相似文献

头戴式显示器(HMD)设备的360度(360度)沉浸式视频应用在提供引人入胜的体验媒体解决方案方面具有巨大潜力,特别是在文化遗产教育方面。这种新型沉浸式媒体带来了设计挑战,因为它们使用的是2D形式的资源,缺乏深度,互动有限,需要解决存在感。此外,虚拟现实(VR)耳机的使用经常会导致恶心或晕动病的影响,这进一步影响了中度运动设计任务。本文介绍了360度沉浸式视频应用程序设计的任务分类方法和技术。根据提出的设计方法,在希腊克里特岛Rethymno市的历史中心创建了一个测试平台应用程序,作为沉浸式交互式虚拟之旅,该应用程序已经过用户试用。在分析本研究结果的基础上,提出了一套360度沉浸式视频虚拟导览的实施设计准则。
Three hundred sixty-degree (360 degrees) immersive video applications for Head Mounted Display (HMD) devices offer great potential in providing engaging forms of experiential media solutions especially in Cultural Heritage education. Design challenges emerge though by this new kind of immersive media due to the 2D form of resources used for their construction, the lack of depth, the limited interaction and the need to address the sense of presence. In addition, the use of Virtual Reality (VR) headsets often causes nausea, or motion sickness effects imposing further implications in moderate motion design tasks. This paper introduces a methodological categorisation of tasks and techniques for the design of 360 degrees immersive video applications. Following the design approach presented, a testbed application has been created as an immersive interactive virtual tour at the historical centre of the city of Rethymno in Crete, Greece, which has undergone user trials. Based on the analysis of the results of this study, a set of design guidelines for the implementation of 360 degrees immersive video virtual tours is proposed.