To Help or Hinder: Real-Time Chat in Citizen Science
To Help or Hinder: Real-Time Chat in Citizen Science
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帮助或阻碍:公民科学中的实时聊天
DOI:
10.1609/icwsm.v11i1.14867
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发表时间:
2017
影响因子:
3
通讯作者:
Markus Luczak
中科院分区:
文献类型:
--
作者:
Ramine Tinati;E. Simperl;Markus Luczak
In this paper we investigate the implications of providing a real-time messaging interface in a Web-based citizen science game. Our study draws on data from two weeks of chat messages and survey responses collected from Eyewire, a highly successful citizen science game which enables players to take part in scientific enquiries, within a semi-gamified environment. Our analysis reveals that real-time chat facilitates and supports players for several types of engagement; to collaboration on tasks, knowledge sharing, learning, socialising, supporting other in the community, and to help sustain long-term participation. Based on the analysis, we derive a set of design recommendations for citizen science platforms designers, focusing on the role of real-time chat on improving participation and performance.