Adventure Author

Adventure Author
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冒险作家

DOI:
10.1145/1297277.1297285
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发表时间:
2007
期刊:
--
影响因子:
--
通讯作者:
Robertson J
Robertson J
中科院分区:
--
文献类型:
--
作者:
Robertson J

文献摘要

相似文献

创意设计任务对学习者来说既有挑战性又有回报。虽然设计一个可以引以为豪的新产品是令人兴奋的,但一路上可能会有许多挫折沿着。本文认为,年轻人所面临的挑战,因为他们创造自己的电脑游戏。它描述了参与游戏设计的创造性过程的初始模型,并提出了定性分析的采访数据,从两个领域的研究,重点是对年轻人的想法的来源和演变。理论上知情的创造性的过程中,模型和实证结果被用来通知的交互式学习环境称为冒险作者的软件脚手架的设计。
Creative design tasks are both challenging and rewarding for learners. While it is exciting to design a new product of which one can be proud, there can be many frustrations along the way. This paper considers the challenges faced by young people as they create their own computer games. It describes an initial model of the creative process involved in game design and presents qualitative analysis of interview data from two field studies focusing on the source and evolution of young people's ideas. The theoretically informed model of the creative process, and the empirical results are used to inform the design of software scaffolding for an interactive learning environment called Adventure Author.