Kinect for interactive AR anatomy learning

Kinect for interactive AR anatomy learning
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用于交互式 AR 解剖学学习的 Kinect

DOI:
10.1109/ismar.2013.6671803
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发表时间:
2013
期刊:
2013 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
影响因子:
--
通讯作者:
Nassir Navab
Nassir Navab
中科院分区:
--
文献类型:
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作者:
Meng Ma;P. Fallavollita;T. Blum;U. Eck;C. Sandor;S. Weidert;J. Waschke;Nassir Navab

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解剖学教育对于医学专业人员的教育来说是一个具有挑战性但至关重要的要素,对于学生的普通教育也是如此。我们的研究小组之前开发了增强现实 (AR) 魔镜原型,可以直观地可视化用户的真实解剖信息。然而,当前的叠加并不精确,因为魔镜依赖于 Kinect 的骨骼输出。这些不精确性影响了教育和学习的质量。因此,我们与临床医生一起定义了骨骼标志,用户站在传感器前面时可以轻松触摸自己的身体。我们证明这些地标可以使魔镜内的医疗数据适当变形并投射到人体上,从而实现更精确的增强。
Education of anatomy is a challenging but crucial element in educating medical professionals, but also for general education of pupils. Our research group has previously developed a prototype of an Augmented Reality (AR) magic mirror which allows intuitive visualization of realistic anatomical information on the user. However, the current overlay is imprecise as the magic mirror depends on the skeleton output from Kinect. These imprecisions affect the quality of education and learning. Hence, together with clinicians we have defined bone landmarks which users can touch easily on their body while standing in front of the sensor. We demonstrate that these landmarks allow the proper deformation of medical data within the magic mirror and onto the human body, resulting in a more precise augmentation.