Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems

Uni-CAVE: A Unity3D plugin for non-head mounted VR display systems
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Uni-CAVE:用于非头戴式 VR 显示系统的 Unity3D 插件

DOI:
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发表时间:
2017
期刊:
IEEE Conference on Virtual Reality and 3D User Interfaces
影响因子:
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通讯作者:
K. Ponto
K. Ponto
中科院分区:
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文献类型:
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作者:
R. Tredinnick;Brady Boettcher;Simon Smith;Sam Solovy;K. Ponto

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Unity3D已经成为一个流行的,免费提供的3D游戏引擎,用于设计和构建虚拟环境。不幸的是,目前存在的用于将Unity3D适配到分布式沉浸式平铺或基于投影的VR显示系统的几个选项依赖于封闭的商业产品。Uni-CAVE旨在通过为基于集群的VR显示系统创建免费且易于使用的Unity3D扩展包来解决这个问题。此扩展支持头部和设备跟踪、立体渲染和显示同步。此外,Uni-CAVE支持在Unity环境中进行配置,使研究人员能够快速启动和运行。
Unity3D has become a popular, freely available 3D game engine for design and construction of virtual environments. Unfortunately, the few options that currently exist for adapting Unity3D to distributed immersive tiled or projection-based VR display systems rely on closed commercial products. Uni-CAVE aims to solve this problem by creating a freely-available and easy to use Unity3D extension package for cluster-based VR display systems. This extension provides support for head and device tracking, stereo rendering and display synchronization. Furthermore, Uni-CAVE enables configuration within the Unity environment enabling researchers to get quickly up and running.