Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality

Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality
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悬浮模拟器:虚拟现实中的超声波悬浮接口原型设计

DOI:
10.1145/3313831.3376409
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发表时间:
2020
期刊:
Proceedings of the 2020 CHI Conference on Human Factors in Computing Systems
影响因子:
--
通讯作者:
Jörg Müller
Jörg Müller
中科院分区:
--
文献类型:
--
作者:
Viktorija Paneva;Myroslav Bachynskyi;Jörg Müller

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我们提出的悬浮模拟器,一个系统,使研究人员和设计师迭代开发和原型的悬浮界面的想法在虚拟现实。这包括用户测试和正式实验。我们推导了一个悬浮粒子在这种界面中的运动模型。在此基础上,我们开发了一个虚拟现实中悬浮界面的交互式仿真,它展示了真实界面的动态特性。菲茨定律指向研究的结果表明,悬浮模拟器的性能可以与真实原型相媲美。我们在悬浮模拟器中开发了两个专门用于悬浮界面的互动游戏:LeviShooter和BeadBounce,然后在真实的界面上实现它们。我们的研究结果表明,在两种环境中,参与者在玩游戏时体验到相似的用户粘性。我们将我们的悬浮模拟器作为开源共享,从而使悬浮研究民主化,而不需要悬浮装置。
We present the Levitation Simulator, a system that enables researchers and designers to iteratively develop and prototype levitation interface ideas in Virtual Reality. This includes user tests and formal experiments. We derive a model of the movement of a levitating particle in such an interface. Based on this, we develop an interactive simulation of the levitation interface in VR, which exhibits the dynamical properties of the real interface. The results of a Fitts' Law pointing study show that the Levitation Simulator enables performance, comparable to the real prototype. We developed the first two interactive games, dedicated for levitation interfaces: LeviShooter and BeadBounce, in the Levitation Simulator, and then implemented them on the real interface. Our results indicate that participants experienced similar levels of user engagement when playing the games, in the two environments. We share our Levitation Simulator as Open Source, thereby democratizing levitation research, without the need for a levitation apparatus.
DOI: 10.1063/1.5113467
发表时间: 2019-08-05
影响因子: 4
作者:
Fushimi, Tatsuki;Marzo, Asier;Hill, Thomas L.
通讯作者: Hill, Thomas L.