Development of a Social Skills Education Game for Elementary School Students

Development of a Social Skills Education Game for Elementary School Students
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小学生社交技能教育游戏的开发

DOI:
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发表时间:
2019
影响因子:
2
通讯作者:
T. Matsuda
T. Matsuda
中科院分区:
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文献类型:
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作者:
Y. Okada;T. Matsuda

文献摘要

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背景最新的日本国家课程强调在各个学科领域积极学习和交流技能的重要性。在这种趋势下,社会技能教育(SSE)的方法,以促进和提高技能,促进小学生的人际冲突解决。瞄准本研究开发一种卡片游戏来帮助小学教师进行自我评估。其目的是说服学生考虑其他解决问题的办法,包括其他学生的建议,并激励儿童在社会背景下思考解决问题的办法。方法.我们的纸牌游戏是基于松田的经线和纬线模型的问题解决,强调在解决问题的权衡决议产生的想法。然后,我们在74名四年级(9-10岁)小学生的样本中测试了这个游戏。结果研究结果表明,学生理解的重要性,考虑新的替代品的权衡决议,通过玩我们的游戏。结论.尽管我们的研究有局限性,例如样本量小,但我们的研究结果表明,游戏成功地教会了大多数学生在涉及相互冲突的意见的情况下达成共识的必要性。
Background. The latest Japanese National Curriculum emphasized the importance of active learning as well as communication skills in various subject areas. Following this trend, the social skills education (SSE) approach was adopted to promote and improve skills that facilitate interpersonal conflict resolution in elementary school students. Aim. This study developed a card game to help elementary school teachers perform SSE. The aims were to convince students to contemplate alternative solutions to problems in a way that incorporates suggestions from other students and to motivate children to think about problem solving in a social context. Methods. Our card game was developed based on Matsuda’s warp and woof model of problem-solving that emphasizes generating ideas concerning trade-off resolution in problem-solving. We then tested the game in a sample of 74 fourth grade (9-10 years old) elementary school students. Results. The findings suggest that the students understood the importance of considering new alternatives for trade-off resolution by playing our game. Conclusions. Despite the limitations of our study, such as the small sample size, our findings demonstrated that the game was successful in teaching most students the necessity of reaching a consensus in situations involving conflicting opinions.