The Reyes image rendering architecture
The Reyes image rendering architecture
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DOI:
10.1145/37401.37414
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发表时间:
1987-08
期刊:
影响因子:
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通讯作者:
R. L. Cook;L. Carpenter;E. Catmull
中科院分区:
文献类型:
--
作者:
R. L. Cook;L. Carpenter;E. Catmull
An architecture is presented for fast high-quality rendering of complex images. All objects are reduced to common world-space geometric entities called micropolygons, and all of the shading and visibility calculations operate on these micropolygons. Each type of calculation is performed in a coordinate system that is natural for that type of calculation. Micropolygons are created and textured in the local coordinate sysem of the object, with the result that texture filtering is simplified and improved. Visibility is calculated in screen space using stochastic point sampling with a z buffer. There are no clipping or inverse perspective calculations. Geometric and texture locality are exploited to minimize paging and to support models that contain arbitrarily many primitives.