Designing 'True Colors': A Social Wearable that Affords Vulnerability

Designing 'True Colors': A Social Wearable that Affords Vulnerability
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设计“真实色彩”:一种存在漏洞的社交可穿戴设备

DOI:
10.1145/3290605.3300263
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发表时间:
2019
期刊:
Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems
影响因子:
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通讯作者:
Katherine Isbister
Katherine Isbister
中科院分区:
--
文献类型:
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作者:
Ella Dagan;Elena Márquez Segura;F. A. Bertran;Miguel Flores;Katherine Isbister

文献摘要

被引文献

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脆弱性是日常生活中常见的体验,经常被视为技术设计中需要消除的缺陷。然而,研究表明,这是一个重要的方面,其中包括生活。在本文中,我们提出了设计和部署的“本色”,一种新型的可穿戴设备,旨在支持社会互动的真人角色扮演游戏(LARP)设置。我们描述的研究通过设计的过程,帮助我们发现和阐明的可能性空间的脆弱性的设计的社交可穿戴设备,作为支持生产的社会赋权感和连接之间的佩戴者在LARP。我们得出的结论可能对其他设计可穿戴设备和相关技术的人有价值,这些技术旨在支持游戏/游戏中的协同社交互动。
Vulnerability is a common experience in everyday life and is frequently perceived as a flaw to be excised in technology design. Yet, research indicates it is an essential aspect of wholehearted living among others. In this paper, we present the design and deployment of 'True Colors', a novel wearable device intended to support social interaction in a live action roleplay game (LARP) setting. We describe the Research-through-Design process that helped us to discover and articulate the possibility space of vulnerability in the design of social wearables, as support for producing a sense of social empowerment and connection among wearers within the LARP. We draw conclusions that may be of value to others designing wearables and related technologies aimed at supporting co-located social interaction in games/play.