Physics-based character skinning using multidomain subspace deformations.
Physics-based character skinning using multidomain subspace deformations.
复制标题
使用多域子空间变形的基于物理的角色蒙皮。
DOI:
10.1109/tvcg.2012.78
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发表时间:
2012
影响因子:
5.2
通讯作者:
James,DougL
中科院分区:
文献类型:
--
作者:
Kim,Theodore;James,DougL
We propose a domain-decomposition method to simulate articulated deformable characters entirely within a subspace framework. The method supports quasistatic and dynamic deformations, nonlinear kinematics and materials, and can achieve interactive time-stepping rates. To avoid artificial rigidity, or "locking," associated with coupling low-rank domain models together with hard constraints, we employ penalty-based coupling forces. The multi-domain subspace integrator can simulate deformations efficiently, and exploits efficient subspace-only evaluation of constraint forces between rotated domains using a novelFast Sandwich Transform(FST). Examples are presented for articulated characters with quasistatic and dynamic deformations, and interactive performance with hundreds of fully coupled modes. Using our method, we have observed speedups of between three and four orders of magnitude over full-rank, unreduced simulations.