Annotating 3D electronic books

Annotating 3D electronic books
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为 3D 电子书添加注释

DOI:
10.1145/1056808.1056942
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发表时间:
2005
期刊:
CHI '05 Extended Abstracts on Human Factors in Computing Systems
影响因子:
--
通讯作者:
S. Card
S. Card
中科院分区:
--
文献类型:
--
作者:
Lichan Hong;Ed H. Chi;S. Card

文献摘要

被引文献

相似文献

注释作为阅读活动的副产品,其重要性怎么强调都不为过。注释帮助用户分析、重读和回忆详细事实,如先前的分析和与其他作品的关系。随着电子阅读的普及,数字注释将成为阅读活动基本记录的一部分。但在3D工作区中的3D书籍和其他对象上创建和渲染注释并不是一件容易的事情。在本文中,我们提出了如何使用3D图形技术来创建具有可接受的帧速率的逼真注释的探索。我们讨论了几种技术的优缺点,并详细介绍了我们的混合解决方案。
The importance of annotations, as a by-product of the reading activity, cannot be overstated. Annotations help users in the process of analyzing, re-reading, and recalling detailed facts such as prior analyses and relations to other works. As elec-tronic reading become pervasive, digital annotations will become part of the essential records of the reading activity. But creating and rendering annotations on a 3D book and other objects in a 3D workspace is non-trivial. In this paper, we present our exploration of how to use 3D graphics techniques to create realistic annotations with acceptable frame rates. We discuss the pros and cons of several techniques and detail our hybrid solution.