SIMULATION OF PLENOPTIC CAMERAS

SIMULATION OF PLENOPTIC CAMERAS
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DOI:
10.1109/3dtv.2018.8478432
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发表时间:
2018-06
期刊:
2018 - 3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video (3DTV-CON)
影响因子:
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通讯作者:
Tim Michels;Arne Petersen;L. Palmieri;R. Koch
Tim Michels;Arne Petersen;L. Palmieri;R. Koch
中科院分区:
其他
文献类型:
--
作者:
Tim Michels;Arne Petersen;L. Palmieri;R. Koch

文献摘要

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全光相机能够捕获空间以及角度颜色信息,其可用于各种应用,其中包括图像重聚焦和深度计算。然而,这些相机是昂贵的,目前在这一领域的研究缺乏地面实况比较的数据。在这项工作中,我们描述了一个灵活的,易于使用的搅拌机模型的不同的全光相机类型,这是一方面能够提供地面实况数据的研究,另一方面允许廉价的评估相机的有用性所需的应用程序。此外,我们的渲染结果表现出相同的图像退化效果的真实的相机,使我们的模拟公开。
Plenoptic cameras enable the capturing of spatial as well as angular color information which can be used for various applications among which are image refocusing and depth calculations. However, these cameras are expensive and research in this area currently lacks data for ground truth comparisons. In this work we describe a flexible, easy-to-use Blender model for the different plenoptic camera types which is on the one hand able to provide the ground truth data for research and on the other hand allows an inexpensive assessment of the cameras usefulness for the desired applications. Furthermore we show that the rendering results exhibit the same image degradation effects as real cameras and make our simulation publicly available.