MagicMeeting: A Collaborative Tangible Augmented Reality System

MagicMeeting: A Collaborative Tangible Augmented Reality System
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MagicMeeting:协作有形增强现实系统

DOI:
10.1007/s100550200016
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发表时间:
2002
期刊:
影响因子:
4.2
通讯作者:
G. Baratoff
G. Baratoff
中科院分区:
计算机科学3区
文献类型:
--
作者:
H. Regenbrecht;M. Wagner;G. Baratoff

文献摘要

被引文献

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我们描述了一个增强现实(AR)系统,它允许多个参与者使用有形的用户界面与2D和3D数据交互。该系统具有面对面的交流、3D模型的协作查看和操作,以及在共享的3D空间内无缝访问2D桌面应用程序。所有虚拟内容,包括3D模型和2D桌面窗口,都附加到跟踪的物理对象,以便利用自然双手操作的效率。3D中2D桌面空间的存在促进了两个领域之间的数据交换,使2D应用程序能够控制3D信息,并且通常通过提供对熟悉工具的访问来提高生产率。我们提出了协作有形增强现实系统的总体概念,包括一套全面的交互技术、分布式硬件设置和基于组件的软件体系结构,该体系结构可以使用XML进行灵活配置。我们通过一个来自汽车行业的应用场景的实现来展示我们的概念的有效性。
We describe an augmented reality (AR) system that allows multiple participants to interact with 2D and 3D data using tangible user interfaces. The system features face-to-face communication, collaborative viewing and manipulation of 3D models, and seamless access to 2D desktop applications within the shared 3D space. All virtual content, including 3D models and 2D desktop windows, is attached to tracked physical objects in order to leverage the efficiencies of natural two-handed manipulation. The presence of 2D desktop space within 3D facilitates data exchange between the two realms, enables control of 3D information by 2D applications, and generally increases productivity by providing access to familiar tools. We present a general concept for a collaborative tangible AR system, including a comprehensive set of interaction techniques, a distributed hardware setup, and a component-based software architecture that can be flexibly configured using XML. We show the validity of our concept with an implementation of an application scenario from the automotive industry.