A search game on a hypergraph with booby traps
A search game on a hypergraph with booby traps
复制标题
带有陷阱的超图上的搜索游戏
DOI:
10.1016/j.tcs.2020.03.011
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发表时间:
2020
影响因子:
1.1
通讯作者:
Lin, Kyle Y.
中科院分区:
文献类型:
--
作者:
Lidbetter, Thomas;Lin, Kyle Y.
A set of n boxes, located on the vertices of a hypergraph G, contain known but different rewards. A Searcher opens all the boxes in some hyperedge of G with the objective of collecting the maximum possible total reward. Some of the boxes, however, are booby trapped. If the Searcher opens a booby trapped box, the search ends and she loses all her collected rewards. We assume the number k of booby traps is known, and we model the problem as a zero-sum game between the maximizing Searcher and a minimizing Hider, where the Hider chooses k boxes to booby trap and the Searcher opens all the boxes in some hyperedge. The payoff is the total reward collected by the Searcher. This model could reflect a military operation in which a drone gathers intelligence from guarded locations, and a booby trapped box being opened corresponds to the drone being destroyed or incapacitated. It could also model a machine scheduling problem, in which rewards are obtained from successfully processing jobs but the machine may crash. We solve the game when G is a 1-uniform hypergraph (the hyperedges are all singletons), so the Searcher can open just 1 box. When G is the complete hypergraph (containing all possible hyperedges), we solve the game in a few cases:(1) same reward in each box,(2) k= 1, and (3) n= 4 and k= 2. The solutions to these few cases indicate that a general simple, closed form solution to the game appears unlikely.
影响因子:
2
作者:
A. Agnetis;P. Detti;M. Pranzo;M. Sodhi
通讯作者:
M. Sodhi
影响因子:
3.9
作者:
S. Gal;Jérôme Casas
通讯作者:
Jérôme Casas
DOI:
10.1137/120893938
发表时间:
2013
期刊:
SIAM J. Control. Optim.
影响因子:
--
作者:
T. Lidbetter
通讯作者:
T. Lidbetter