Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office

Toward a compelling sensation of telepresence: demonstrating a portal to a distant (static) office
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实现令人信服的远程呈现感觉:展示通往远程(静态)办公室的门户

DOI:
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发表时间:
2000
期刊:
Proceedings Visualization 2000. VIS 2000 (Cat. No.00CH37145)
影响因子:
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通讯作者:
H. Fuchs
H. Fuchs
中科院分区:
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文献类型:
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作者:
Wei;H. Towles;L. Nyland;G. Welch;H. Fuchs

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1998年,我们提出了一个项目的想法,我们称之为未来办公室。我们的长期愿景是提供更好的日常工作环境,并提供高保真的场景重建,实现真人大小的3D远程协作。特别是,我们希望与远程协作者及其真实的环境有真实的存在感。与这一愿景有关的挑战是巨大的,涉及许多技术权衡。这对于场景重建尤其如此。研究人员一直在努力实现实时方法,虽然他们已经取得了可观的进展,但传统技术的局限性使他们在有限的体积中降低了相对较低的分辨率。我们提出了一个重要的一步,我们的最终目标,通过略有不同的路径。在代替低保真度的动态场景建模,我们提出了一个非常高保真的重建真实的,但静态的办公室。通过在静态场景采集、建模算法、渲染、跟踪和立体投影显示中组装最好的可用硬件和软件技术,我们能够展示一个通往真实的办公室的门户,该办公室今天由人体模型占据,将来由真实的远程协作者占据。我们现在既有一个令人信服的感觉,它可以是多么好,和一个框架,我们将在以后纳入动态场景建模,因为我们继续朝着我们的最终目标3D协作远程呈现。
In 1998 we introduced the idea for a project we call the Office of the Future. Our long-term vision is to provide a better every-day working environment, with high-fidelity scene reconstruction for life-sized 3D tele-collaboration. In particular, we want a true sense of presence with our remote collaborator and their real surroundings. The challenges related to this vision are enormous and involve many technical tradeoffs. This is true in particular for scene reconstruction. Researchers have been striving to achieve real-time approaches, and while they have made respectable progress, the limitations of conventional technologies relegate them to relatively low resolution in a restricted volume. We present a significant step toward our ultimate goal, via a slightly different path. In lieu of low-fidelity dynamic scene modeling we present an exceedingly high fidelity reconstruction of a real but static office. By assembling the best of available hardware and software technologies in static scene acquisition, modeling algorithms, rendering, tracking and stereo projective display, we are able to demonstrate a portal to a real office, occupied today by a mannequin, and in the future by a real remote collaborator. We now have both a compelling sense of just how good it could be, and a framework into which we will later incorporate dynamic scene modeling, as we continue to head toward our ultimate goal of 3D collaborative telepresence.