Theme issue on personal projection

Theme issue on personal projection
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个人投影主题问题

DOI:
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发表时间:
2011
影响因子:
--
通讯作者:
Raimund Dachselt
Raimund Dachselt
中科院分区:
计算机科学3区
文献类型:
--
作者:
E. Rukzio;Johannes Schöning;Michael Rohs;Jonna Häkkilä;Raimund Dachselt

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移动的投影界面不再是虚构的。移动的和可穿戴设备中集成的皮科投影仪可以在未来几年内使移动的投影无处不在,并创造墙壁、桌子、地板和T恤作为这些新设备投影表面的常见做法。有几种投影仪手机--内置投影仪的移动的手机--已经上市,或者已经展示或宣布上市[5]。预计这种投影仪电话将被集成在许多下一代移动的手机中。此外,我们已经看到了第一个将皮科投影仪和相机集成到各种可穿戴系统中的研究,例如独立的个人投影仪[4],手表[2],吊坠[3]或耳机[6],从而导致新的形状因素,交互技术和应用。这些移动的投影单元通常配备有用于跟踪输入的相机或其他附加传感器,具有克服移动的和可穿戴设备的有限输入和输出能力的巨大潜力。可以预期,它们将对内容消费和媒体共享的文化使用习惯产生重大影响。这使得移动的投影仪成为人机交互领域研究的一个有趣而重要的平台。目前在这一领域的研究主要集中在设计,开发和评估新的交互技术和应用程序,对如何在现实环境中使用这种技术的研究,以及它如何影响移动的和可穿戴设备的使用。此外,正在研究新的传感和跟踪方法,以支持新的交互方式和新兴应用。因此,我们仍然处于理解和解决人机交互这一新兴研究领域的多方面挑战的开始。当然,移动的投影仪已经在其他各种研究领域使用了几年。正如这期特刊的第一篇文章生动地展示的那样,它们的历史甚至可以追溯到17世纪,在那里,“魔术灯笼”提供了移动的投影的早期形式。最近,以前的研究集中在技术方面,如硬件结构,光学,投影几何[1],能耗,以及与投影多尺度用户界面的交互[4]。通过不断的小型化,这些设备现在已经达到了使我们能够在现实的普遍环境(例如移动的设置)中专注于人机交互研究的形状因素。这个关于个人投射的主题是2010年成功的Ubiprojection研讨会的后续活动,该研讨会与2010年在E。Rukzio(&)University of Duisburg-埃森,埃森,德国e-mail:Enrico. uni-due.de
Mobile projection interfaces are no longer fiction. Integrated pico projectors in mobile and wearable devices could make mobile projection ubiquitous within the next few years and create commonplace practices where walls, desks, floors, and t-shirts act as projection surfaces for these kinds of new devices. Several projector phones— mobile phones with built-in projectors—are commercially available, have been demonstrated or are announced [5]. It is expected that such projector phones will be integrated in many of the next generation mobile handsets. Furthermore, we have seen the first research toward the integration of pico projectors and cameras into various wearable systems, such as stand-alone personal projectors [4], watches [2], pendants [3], or headsets [6], leading to new form factors, interaction techniques, and applications. These mobile projection units, often equipped with a camera or other additional sensors for tracking input, have a great potential to overcome the limited input and output capabilities of mobile and wearable devices. They can be expected to have a significant impact on the cultural usage habits of content consumption and media sharing. This makes mobile projectors an interesting and important platform for research in the area of Human–Computer Interaction. Current research in this field mainly focuses on the design, development, and evaluation of novel interaction techniques and applications, on the study of how this technology is used in realistic contexts and how it affects the usage of mobile and wearable devices. In addition, new sensing and tracking methods are being investigated in order to support novel ways of interaction and emerging applications. Therefore, we are still at the beginning of understanding and addressing the multifaceted challenges of this emerging research area of Human–Computer Interaction. Of course, mobile projectors have been used in various other research disciplines for a couple of years. As the first paper of this special issue vividly shows, their history even goes back to the seventeenth century, where ‘‘magic lanterns’’ provided early forms of mobile projection. More recently, previous research has focused on technical aspects, such as hardware construction, optics, projection geometry [1], energy consumption, and interaction with projected multi-scale user interfaces [4]. Through continuous miniaturization, these devices have now reached form factors that allow us to focus on HCI research in the context of realistic pervasive environments, such as mobile settings. This theme issue on personal projection is a follow-up of the successful Ubiprojection 2010 workshop being held in conjunction with the Pervasive 2010 conference in E. Rukzio (&) University of Duisburg-Essen, Essen, Germany e-mail: Enrico.Rukzio@uni-due.de
用于普适计算的个人投影仪
DOI: 10.1109/mprv.2011.17
发表时间: 2011
影响因子: 1.6
作者:
Enrico Rukzio;Paul Holleis;Hans Gellersen
通讯作者: Hans Gellersen