Children's choices and strategies in video games

Children's choices and strategies in video games
复制标题

DOI:
10.1016/j.chb.2010.10.001
复制
发表时间:
2011-01-01
影响因子:
9.9
通讯作者:
Hamlen, Karla R.
Hamlen, Karla R.
中科院分区:
心理学1区
文献类型:
--
作者:
Hamlen, Karla R.

文献摘要

被引文献

相似文献

重要的是要了解儿童在校外学习经历中的参与和选择,因为这对他们的发展和对其他学习环境的适应具有影响。这项混合方法的研究探讨了儿童选择玩的电子游戏类型与他们在这些游戏中采用的学习策略之间的关系。它还探讨了学生玩他们选择玩的游戏的动机。118名四年级和五年级的学生参加了这项研究。定性分析学生的反应,导致在一个模型分类的游戏选择的动机。儿童主要引用的原因可以归类为心理或认知原因,选择玩某些视频游戏,并受到游戏中所需的挑战和思考的激励。使用卡方检验的关联分析表明,视频游戏类型和六种学习策略中的两种学习策略之间存在显着关系(p <0.05)。玩动作游戏的孩子更有可能使用重复来学习游戏,玩冒险游戏的孩子更有可能使用他们的想象力来扮演游戏中的角色,并思考角色在游戏中做出决定的方式。在学习偏好方面也存在一些性别差异。(C)2010爱思唯尔有限公司版权所有。
It is important to develop an understanding of children's engagement and choices in learning experiences outside of school as this has implications for their development and orientations to other learning environments. This mixed-methods study examines relationships between the genres of video games children choose to play and the learning strategies they employ to improve at these games. It also explores students' motivations for playing the games they choose to play. One hundred eighteen fourth-and fifth-grade students participated in this study. Qualitative analyses of student responses resulted in a model for classifying motivation for game choices. Children primarily cite reasons that can be classified as psychological or cognitive reasons for choosing to play certain video games, and are motivated by the challenge and thinking required in the games. Analyses using Chi-square tests of association demonstrated significant relationships between video game genre and learning strategy used for two of the six learning strategies (p < .05). Children playing action games are more likely to use repetition to learn the game and children playing adventure games are more likely to use their imaginations to take on the role of the character in the game and think the way the character would to make decisions in the game. There were also several gender differences in learning preferences. (C) 2010 Elsevier Ltd. All rights reserved.