Autonomous eMotorsports racing games: Emerging practices as speculative fictions

Autonomous eMotorsports racing games: Emerging practices as speculative fictions
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自主电子赛车游戏:作为投机小说的新兴实践

DOI:
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发表时间:
2018
影响因子:
0.4
通讯作者:
W. Scacchi
W. Scacchi
中科院分区:
--
文献类型:
--
作者:
W. Scacchi

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赛车游戏和模拟赛车占据了一个充满活力的类型的电脑游戏娱乐玩,关键的游戏研究和“自动播放”。本文利用投机性设计的透镜,提出六个方案,寻求激励自主设计 电子赛车游戏和通过替代设计小说的游戏体验。这些虚构有助于识别和梳理围绕自动驾驶汽车、赛车游戏、SIM赛车用户界面和用户体验出现的不同社会技术配置, 排除不同的利益相关者。这些利益相关者可以塑造自主eMotorsports游戏,游戏和游戏观看将如何出现和繁荣。这些小说也作为一个可能的社会技术配置的叙事网络,通过以下方式接受批判性审查:(1)超人类主义奇观 和水;(2)这些配置的技术女权主义和性别框架;(3)配置为实现自主eMotorsports游戏的数字人工制品是否具有政治性。
Motorsports games and simulated automobile racing occupy a dynamic genre of computer games for entertaining play, critical game studies and ‘auto-play’. This article utilizes the lens of speculative design to present six scenarios that seek to motivate the design of autonomous eMotorsports games and play experiences through alternative design fictions. These fictions serve to help identify and tease out how different socio-technical configurations emerging around autonomous vehicles, motorsports games, sim racing user interfaces and user experiences, embrace or exclude different stakeholders. These stakeholders can shape how autonomous eMotorsports games, game play and game viewing will emerge and prosper. These fictions also serve as a narrative web of possible socio-technical configurations open to critical review through: (1) transhumanist spectacle and spectating; (2) technofeminist and gendered framings of these configurations; and (3) whether digital artefacts configured to realize autonomous eMotorsports games have politics.