Localized Globalization: Directives in Augmented Reality Game Interaction

Localized Globalization: Directives in Augmented Reality Game Interaction
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本地化全球化:增强现实游戏交互的指令

DOI:
10.1111/modl.12722
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发表时间:
2021
期刊:
The Modern Language Journal
影响因子:
--
通讯作者:
Vanessa Howe
Vanessa Howe
中科院分区:
--
文献类型:
--
作者:
T. Sydorenko;S. Thorne;J. Hellermann;Amber Sanchez;Vanessa Howe

文献摘要

被引文献

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在所谓的全球化时代,来自不同语言和文化背景的个人经常参与需要跨文化交流的联合活动。与此同时,涉及移动技术的通信研究才刚刚起步,特别是针对语用学的研究很少。在本文中,我们研究了基于地点的移动增强现实(AR)应用程序,这些应用程序已被证明可以为学习者提供基于地点的社交和协作交互以及地点体验的宝贵机会。我们专注于对 4 组使用英语作为通用语言 (ELF) 进行交流的移动 AR 游戏玩家的社交行为(特别是指令)进行分类。我们发现了各种言语和非言语的指导策略,这些策略在语用学教学中很少讨论,但对于展开的交际行为至关重要。 ELF 语用学的更广泛建议中提供了研究结果对语用学教学的影响。
In what has been termed the global era, individuals from diverse linguistic and cultural backgrounds frequently participate in joint activities that require intercultural communication. Concomitantly, research on communication in contexts involving mobile technologies is nascent, and investigations addressing pragmatics in particular are few. In this article, we examine place‐based mobile augmented reality (AR) apps, which have been shown to provide learners with valuable opportunities for location‐situated social and collaborative interaction and embodied experience of place. We focus on cataloguing social actions, specifically directives, in 4 groups of mobile AR game players using English as a lingua franca (ELF) to communicate. We uncovered a variety of directive strategies, both verbal and nonverbal, that are rarely discussed in pragmatics teaching and learning yet were critical to the unfolding communicative action. Implications of the study findings for pragmatics instruction are provided within the broader recommendations for ELF pragmatics.