Identifying and Linking Entities of Multimedia Franchise on Manga, Anime and Video Game from Wikipedia

Identifying and Linking Entities of Multimedia Franchise on Manga, Anime and Video Game from Wikipedia
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识别和链接维基百科上漫画、动漫和视频游戏的多媒体特许经营实体

DOI:
10.1007/978-3-030-34058-2_10
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发表时间:
2019
期刊:
Digital Libraries at the Crossroads of Digital Information for the Future. ICADL 2019. Lecture Notes in Computer Science
影响因子:
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通讯作者:
Sugimoto Shigeo
Sugimoto Shigeo
中科院分区:
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文献类型:
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作者:
Oishi Kosuke;Mihara Tetsuya;Nagamori Mitsuharu;Sugimoto Shigeo

文献摘要

相似文献

在日本,动漫和电子游戏(MAG)被视为流行文化。许多MAG作品是跨媒体发布的,即共享的人物、故事、宇宙等。描述多媒体特许经营的实体和关系有助于普通受众搜索MAG项目。然而,多媒体特许经营是由受众的认知建立起来的,记忆机构一直难以创建授权的MAG多媒体特许经营数据集。在本文中,我们提出了一种连接机构数据和来自维基百科的多媒体特许实体的方法。维基百科上关于MAG作品的文章是由受众创建和编辑的。许多MAG文章都是基于多媒体特许经营的结构来组织的。所提出的方法是从这些文章之间的关系模式中自动识别多媒体特许经营实体。本文给出了提取的结果,并将它们与日本文化部制作的媒体艺术数据库(MADB)的书目记录联系起来。
In Japan, manga, anime and video game (MAG) are viewed as popular culture. Many MAG works are published across media, i.e. shared characters, story, universe, etc. Entities and relationships describing multimedia franchise are helpful for general audiences to search MAG items. However, multimedia franchises are established by the cognition of audiences, it has been difficult for memory institutions to create authorized datasets of MAG multimedia franchise. In this paper, we propose a method to link institutional data and multimedia franchise entities from Wikipedia. Articles about MAG works in Wikipedia are created and edited by audiences. Many MAG articles are organized based on the structure of multimedia franchise. The proposed method is to identify of multimedia franchise entities automatically from patterns of relationships between these articles. This paper shows the result of the extraction and linking them to the bibliographic records of Media Arts Database (MADB) produced by the culture ministries of Japan.