Creature Academy: A system for virtual creature evolution

Creature Academy: A system for virtual creature evolution
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生物学院:虚拟生物进化系统

DOI:
10.1109/cec.2008.4631243
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发表时间:
2008
期刊:
2008 IEEE Congress on Evolutionary Computation (IEEE World Congress on Computational Intelligence)
影响因子:
--
通讯作者:
C. Jacob
C. Jacob
中科院分区:
--
文献类型:
--
作者:
Marcin L. Pilat;C. Jacob

文献摘要

被引文献

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在本文中,我们介绍了生物学院,一个虚拟实验室,允许在模拟的物理3D环境中的形式和功能的演变。生物学院可用于探索人工生命模拟中研究的进化机制、设计、学习和其他过程。我们的系统允许进行分层进化实验和生态系统启发的设置,以调查互动,竞争,适应和进化的身体生物。作为概念的第一个证明,我们使用生物学院来进化行走和跳跃的虚拟生物的形态和运动策略。然后,我们提出的结果,比较分层进化的情况下,产生的生物,擅长在步行和跳跃,展示了如何从生物专家进化到通才。
In this paper, we present creature academy, a virtual laboratory that allows for the evolution of form and function within simulated physical 3D environments. Creature academy can be used to explore evolutionary mechanisms, design, learning and other processes studied in artificial life simulations. Our system allows to perform hierarchical evolutionary experiments and ecosystem-inspired setups to investigate bodied creatures that interact, compete, adapt, and evolve. As a first proof of concept, we use creature academy to evolve morphologies and motion strategies of virtual creatures that walk and jump. We then present results that compare hierarchical evolution scenarios to generate creatures that excel in both walking and jumping, demonstrating how to evolve from creature specialists to generalists.