A Theoretical Framework for Game Jams in Applied Contexts

A Theoretical Framework for Game Jams in Applied Contexts
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应用背景下 Game Jam 的理论框架

DOI:
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发表时间:
2020
期刊:
影响因子:
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通讯作者:
Iain Donald
Iain Donald
中科院分区:
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文献类型:
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作者:
Andrew J. Reid;P. Smy;Iain Donald

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游戏果酱鼓励参与者在预定义的时间段和指定的约束下定义,探索,创建和传播游戏。各种方法和方法有助于建立公约,规则和流程,以及围绕游戏堵塞的文化,为参与者(Kaitila 2012)和组织者(康沃尔语et al. 2017)提供实用指南。游戏果酱的流行导致对游戏果酱的需求增加,这些游戏果酱通过游戏开发探索一系列不同的主题,问题和目标(Eberhardt 2016; Pirker et al. 2016)。对“应用游戏果酱”感兴趣的利益相关者利用传统的游戏果酱格式来探索各种背景下的游戏开发,包括健康和福祉(普雷斯顿,2014),社区参与(德克尔等人,2015)和社会发展(迈尔斯等人,2019)。有一个明显的差距,以建立一个通用的方法来设计,执行和评估应用游戏果酱对故意的结果。
INTRODUCTION Game jams encourage participants to define, explore, create, and disseminate games with respect to a pre-defined time-period and under specified constraints. Various methods and approaches have helped with establishing conventions, rules, and processes, and culture surrounding game jams, with practical guides for participants (Kaitila 2012) and organisers (Cornish et al. 2017) available. The popularity of game jams has resulted in an increased demand for game jams that explore a range of different topics, issues, and objectives through game development (Eberhardt 2016; Pirker et al. 2016). Stakeholders interested in ‘applied game jams’ have utilized traditional game jam formats to explore game development across various contexts, including health and wellbeing (Preston, 2014), community engagement (Decker et al. 2015), and social development (Myers et al. 2019). There is a perceived gap to establish a universal method with which to design, execute, and evaluate applied game jams against intentional outcomes.