Missing in Action: Embodied Experience and Virtual Reality

Missing in Action: Embodied Experience and Virtual Reality
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行动中的缺失:具身体验和虚拟现实

DOI:
10.1353/tj.2016.0071
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发表时间:
2016
期刊:
影响因子:
0.5
通讯作者:
Sita Popat
Sita Popat
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--
文献类型:
--
作者:
Sita Popat

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摘要:本文探讨了体现在虚拟现实(VR)剧院,表演艺术和装置在一对一的虚拟世界的参与,并在与其他人的远程信息交互的经验。提出虚拟现实中的身体是模糊的、虚拟的和物理的、不存在的和存在的、复合的和不可分割的,尽管身体和环境具有不同的物质性。这种模糊可能会导致混淆的道德体现,通常支配观众和表演者之间的物理互动,何时,如果,触摸或被触摸,因为体现经验混淆物理和虚拟之间的认知分离。这种混淆可能会导致具身自我和非具身他人之间的不匹配,游戏世界很难进行协商,但这可能会对VR用户产生深远的影响。另一方面,戏剧擅长于真实的和虚拟的协商,虚拟环境允许我们通过个体身体的体验以前所未有的方式询问关于化身和人性的问题。当任何事情都可以做,但身体显然缺失时,戏剧和表演如何帮助我们理解VR中具身体验的本质?通过他人的眼睛探索不可能的情况和经历变得可能。然而,在物质世界中,由于不“真实的”而从事任何不可行的或可能被宽恕的经验或行动,在伦理上是否站得住脚?本文探讨了VR体验的本质,并考虑了对戏剧的影响。
Abstract: This essay examines embodied experience in virtual reality (VR) theatre, performance art, and installations in one-to-one engagements with virtual worlds and in telematic interactions with other people. It proposes that bodies in VR are blurred, virtual and physical, absent and present, compounded and indivisible, even though body and environment have different materialities. This blurring can cause confusion in the ethics of embodiment that usually govern physical interactions between audience and performer—when, and if, to touch or be touched—since embodied experience confounds cognitive separation between the physical and virtual. Such confusion can result in a mismatch between the embodied self and disembodied Other that the gaming world is poorly equipped to negotiate, but that could have profound effects on VR users. Theatre, on the other hand, is well-versed in the negotiation of the real and the virtual, and virtual environments allow us to ask questions about embodiment and humanity through the experiences of individual bodies in ways that were never previously achievable. How can theatre and performance help us to understand the nature of embodied experience in VR when anything can be done but the body is apparently missing? It becomes possible to explore impossible situations and experiences through the eyes of others. Yet, is it ethically defensible to engage in any experience or action that would not be viable, or perhaps condoned, in the physical world on the basis that it is not “real”? The essay examines the nature of embodied experience in VR and considers the implications for theatre.
数字运动:运动技术和性能论文
DOI: --
发表时间: 2015
期刊: --
影响因子: --
作者:
Fensham, R.
通讯作者: Fensham, R.