PuzzleTale: A tangible puzzle game for interactive storytelling

PuzzleTale: A tangible puzzle game for interactive storytelling
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PuzzleTale:一款用于互动讲故事的有形益智游戏

DOI:
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发表时间:
2010
期刊:
Conference on Computability in Europe
影响因子:
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通讯作者:
Ali Mazalek
Ali Mazalek
中科院分区:
--
文献类型:
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作者:
Yang;Ali Mazalek

文献摘要

被引文献

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我们描述了PuzzleTale的设计和开发,这是一个交互式故事讲述系统,利用交互式桌子表面上的有形拼图片段。在PuzzleTale系统中,组装有形的拼图可以影响数字角色,并创建灵活的故事背景。不同的组合模式代表了用户探索和撰写故事的不同方式。 PuzzleTale系统在交互式讲故事的过程和故事的结果之间建立了一种动态的因果关系。有两个变量持续影响故事背景,包括读者扮演的数字角色的数量和顺序。该系统通过以数字角色为决策工具播放有形的拼图片段,让读者参与故事的发展,从而提供个性化的讲故事体验。
We describe the design and development of PuzzleTale, an interactive storytelling system that makes use of tangible puzzle pieces on the surface of an interactive table. In the PuzzleTale system, assembling the tangible puzzle piece can affect the digital characters and create a flexible story context. Different assembled patterns represent the diverse ways that users explore and compose the story. The PuzzleTale system creates a dynamic causal relationship between the process of interactive storytelling and the outcome of a story. There are two variables that continuously affect the story context including the amount and the sequence of digital characters that the reader plays. The system engages the reader participating in the development of the story through playing tangible puzzle pieces with digital characters as a decision-making tool, thus providing individualized storytelling experiences.