Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment

Tangible Cubes Used as the User Interface in an Augmented Reality Game for Edutainment
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有形立方体用作寓教于乐的增强现实游戏中的用户界面

DOI:
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发表时间:
2010
期刊:
2010 10th IEEE International Conference on Advanced Learning Technologies
影响因子:
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通讯作者:
Juan Cano
Juan Cano
中科院分区:
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文献类型:
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作者:
M. C. J. Lizandra;Giacomo Toffetti;F. Abad;Juan Cano

文献摘要

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在本文中,我们提出了一种增强的现实(AR)游戏,用于以有趣的方式查找和学习濒危动物。它使用切实的立方体作为用户界面。该游戏被包括在瓦伦西亚大学暑期学校的活动计划中。 46个孩子玩过AR游戏和同等的真实游戏。我们比较了两场比赛的结果。结果表明,孩子们比玩真正的游戏更喜欢玩AR游戏,而且他们认为AR游戏比真实游戏更有趣。他们还更喜欢AR游戏而不是真正的游戏。孩子们认为真实游戏比AR游戏更容易玩。孩子们似乎还了解濒危动物的主题。
In this paper, we present an Augmented Reality (AR) game for finding and learning about endangered animals in a fun way. It uses tangible cubes as the user interface. This game was included in the activity program of the Summer School of the Universidad Politecnica de Valencia. Forty-six children played the AR game and the equivalent real game. We have compared the results of the two games. The results indicate that children enjoyed playing the AR game more than playing the real game and that they perceived the AR game to be more fun than the real game. They also preferred the AR game to the real one. The children perceived the real game as being easier to play than the AR game. The children also seemed to learn about the subject of endangered animals.