Mobile location-based games to support orientation & mobility training for visually impaired students

Mobile location-based games to support orientation & mobility training for visually impaired students
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支持定位的移动定位游戏

DOI:
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发表时间:
2018
期刊:
International Conference on Human-Computer Interaction with Mobile Devices and Services
影响因子:
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通讯作者:
M. Tscheligi
M. Tscheligi
中科院分区:
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文献类型:
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作者:
Georg Regal;Elke E. Mattheiss;D. Sellitsch;M. Tscheligi

文献摘要

被引文献

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定向与移动训练是视障学生教育的一个重要方面。在这项工作中,我们提出了一个清道夫狩猎一样的基于位置的游戏,以支持O&M培训。在两个比较研究与盲人和部分视力的学生和教师的采访中,我们调查了在真实的世界中玩的移动的游戏是否是一种合适的方法来支持O&M培训,以及基于位置的移动的O&M培训游戏是否比在虚拟世界中玩的游戏更受欢迎。我们的研究结果表明,一个移动的基于位置的游戏是一个富有成效的方法来支持O&M培训视障学生,和一个移动的基于位置的游戏是首选在虚拟世界中玩。基于收集的见解,我们讨论了使用移动的基于位置的游戏在O&M培训的影响。
Orientation and Mobility (O&M) training is an important aspect in the education of visually impaired students. In this work we present a scavenger hunt-like location-based game to support O&M training. In two comparative studies with blind and partially sighted students and interviews with teachers we investigate if a mobile game played in the real world is a suitable approach to support O&M training and if a mobile location-based O&M training game is preferred over a game played in a virtual world. Our results show that a mobile location-based game is a fruitful approach to support O&M training for visually impaired students, and that a mobile location based game is preferred over playing in a virtual world. Based on the gathered insights we discuss implications for using mobile location-based games in O&M training.