Playing Research: Methodological approaches to game analysis
Playing Research: Methodological approaches to game analysis
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游戏研究:游戏分析的方法论
DOI:
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发表时间:
2003
期刊:
影响因子:
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通讯作者:
Espen Aarseth
中科院分区:
文献类型:
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作者:
Espen Aarseth
INTRODUCTION The study of game aesthetics is a very recent practice, spanning less than two decades. Unlike game studies in mathematics or the social sciences, which are much older, games became subject to humanistic study only after computer and video games became popular. This lack of persistent interest might seem odd, but only if we see traditional games and computer games as intrinsically similar, which they are not. We might try to explain this lack by noting that games are usually seen as trivial and low-brow by the aesthetic and theoretical elites who cultivate the analysis of artistic media objects: literature, the visual arts, theatre, music, etc. But this does not explain the fact that aesthetic studies of games are now possible, and even, in some academic environments, encouraged and supported with grants. What happened to cause this change?