Playing Research: Methodological approaches to game analysis

Playing Research: Methodological approaches to game analysis
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游戏研究:游戏分析的方法论

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发表时间:
2003
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通讯作者:
Espen Aarseth
Espen Aarseth
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文献类型:
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作者:
Espen Aarseth

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游戏美学的研究是一个非常新的实践,跨越不到二十年。与数学或社会科学中的游戏研究不同,这些研究要古老得多,游戏只是在电脑和视频游戏流行之后才成为人文研究的主题。这种缺乏持久兴趣的现象似乎很奇怪,但只有当我们认为传统游戏和电脑游戏本质上相似时,它们才是。我们可能会试图解释这种缺乏注意到,游戏通常被视为琐碎和低眉的美学和理论精英谁培养的艺术媒体对象的分析:文学,视觉艺术,戏剧,音乐等,但这并不能解释的事实,即游戏的美学研究现在是可能的,甚至,在一些学术环境,鼓励和支持的赠款。是什么导致了这种变化?
INTRODUCTION The study of game aesthetics is a very recent practice, spanning less than two decades. Unlike game studies in mathematics or the social sciences, which are much older, games became subject to humanistic study only after computer and video games became popular. This lack of persistent interest might seem odd, but only if we see traditional games and computer games as intrinsically similar, which they are not. We might try to explain this lack by noting that games are usually seen as trivial and low-brow by the aesthetic and theoretical elites who cultivate the analysis of artistic media objects: literature, the visual arts, theatre, music, etc. But this does not explain the fact that aesthetic studies of games are now possible, and even, in some academic environments, encouraged and supported with grants. What happened to cause this change?