Multiparty Interaction Between Humans and Socially Interactive Agents
Multiparty Interaction Between Humans and Socially Interactive Agents
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DOI:
10.1145/3563659.3563665
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发表时间:
2022-10
期刊:
影响因子:
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通讯作者:
Sarah Gillet;Marynel Vázquez;C. Peters;Fangkai Yang;Iolanda Leite
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文献类型:
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作者:
Sarah Gillet;Marynel Vázquez;C. Peters;Fangkai Yang;Iolanda Leite
While most research has focused on one-on-one interactions, Socially Interactive Agents (SIAs) for multiparty interaction have received increasingly more atten tion in the past years for a number of reasons. First, multiparty social interac tions are often more unstructured but also more likely to resemble real-world situations. As these agents move from lab environments to the real world (eg, museums, hospitals, or classrooms), it is important that they can handle the dif ferent types of social situations that may arise. Second, human social behavior is largely dependent on social context, for example, the way we behave alone is different from how we behave in a group [Zajonc 1965]. For this reason, we can not directly assume that empirical findings, computational models, and so on, from one-to-one interactions between users and SIAs will hold in a multiparty setting.When compared to one-on-one interactions, multiparty settings pose addi tional challenges for humans. Thus, it is no surprise that they can also be more challenging for SIAs. The core capabilities in this domain are no less social than at the individual level but typically relate to space management, formation con trol, and navigation. Additionally, questions such as how the agent behavior and