Usability Evaluation of the LEGO Interface

Usability Evaluation of the LEGO Interface
复制标题

乐高界面的可用性评估

DOI:
10.1109/icalt.2006.340
复制
发表时间:
2006
期刊:
Sixth IEEE International Conference on Advanced Learning Technologies (ICALT'06)
影响因子:
--
通讯作者:
A. Karoulis
A. Karoulis
中科院分区:
--
文献类型:
--
作者:
A. Karoulis

文献摘要

参考文献

被引文献

相似文献

乐高教育编程环境名为“RoboLab”,是众所周知的儿童编程环境,旨在教授基本编程技能。乐高已经对各种可用性方面进行了大量评估,旨在提高产品的整体可用性和实用性。本研究关注一个更具学术性的参数,即同一教育软件上不同可用性评估方法的组合,以及它们结果的组合。因此,应用了两种基于专家的方法:认知图形演练和启发式评估。研究结果揭示了该接口的一些问题和缺点以及所采用方法的一些局限性
The LEGO educational programming environment, called "RoboLab ", is a known programming environment for children, aiming to teach basic programming skills. LEGO has already performed numerous evaluations concerning various usability aspects, aimed to enhance the overall usability and utility of the product. This study focuses on a more academic parameter, namely the combination of different usability evaluation methods on the same educational software, as well as on the combination of their results. So, two expert-based methods have been applied, a cognitive graphical walkthrough and a heuristic evaluation. The results of the study unveiled some problems and shortcomings of the interface as well as some limitations of the employed methods
工程教育利用远程控制机器人系统增强学生的学习动力
DOI: --
发表时间: 2007
期刊:
影响因子: --
作者:
Akiyuki Minamide;Kazuya Takemata;Nobuyuki Naoe;Hirofumi Yamada and Pee Suat Hoop
通讯作者: Hirofumi Yamada and Pee Suat Hoop