Latent motion spaces for full-body motion editing
Latent motion spaces for full-body motion editing
复制标题
用于全身运动编辑的潜在运动空间
DOI:
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发表时间:
2013
期刊:
影响因子:
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通讯作者:
D. Thalmann
中科院分区:
文献类型:
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作者:
S. R. Carvalho;R. Boulic;C. Vidal;D. Thalmann
We explore an approach to full-body motion editing with linear motion models, prioritized constraint-based optimization and latent-space interpolation. By exploiting the mathematical connections between linear motion models and prioritized inverse kinematics (PIK), we formulate and solve the motion editing problem as an optimization function whose differential structure is rich enough to efficiently optimize user-specified constraints within the latent motion space. Performing motion editing within latent motion spaces has the advantage of handling pose transitions and consequently motion flow by construction from single key-frame editing. To handle motion adjustments from multiple key-frame and trajectory constraints, we developed a latent-space interpolation technique by exploiting spline functions. Such an approach handles per-frame adjustments generating smooth animations, while avoiding the computational expense of joint space interpolations. We demonstrate the usefulness of this approach by editing and generating full-body reaching and walking jump animations in challenging environment scenarios.