Simulation/Gaming and the Acquisition of Communicative Competence in Another Language

Simulation/Gaming and the Acquisition of Communicative Competence in Another Language
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模拟/游戏和另一种语言的交流能力的获得

DOI:
10.1177/104687810103200405
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发表时间:
2001
影响因子:
2
通讯作者:
F. Watts
F. Watts
中科院分区:
--
文献类型:
--
作者:
Amparo García;Beverly Rising;Begoña Montero;F. Watts

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三十多年来,英语作为外语领域的研究者和实践者一直面临着将交际能力作为语言习得的目标以及如何实现这一目标的问题。在这篇文章中,作者从模拟和游戏方法与外语习得理论(包括任务型学习、互动和可理解输入)的理论和实践的角度来解决这个问题,展示了模拟和游戏如何应用于语言习得的那些正式教学被证明不那么有效的阶段。本文的目的是通过模拟和游戏来描述外语能力及其组成部分的习得与体验式学习之间的密切关系,并具体参考这一领域的两个实验。
For more than three decades, researchers and practitioners in the field of English as a foreign language have faced the issue of communicative competence as a goal in language acquisition and how to reach this goal. In this article, the authors address the issue from the point of view of a theoretical and practical meshing of simulation and gaming methodology with theories of foreign language acquisition, including task-based learning, interaction, and comprehensible input, showing how simulation and gaming can be used in those phases of language acquisition in which formal instruction has proved less ineffectual. The objective of this article is to describe the close relationship between the acquisition of foreign language competence and its components and experiential learning through simulation and gaming, with specific reference to two experiments in this area.
DOI: --
发表时间: 2005
期刊: Encyclopedia of Language
影响因子: --
作者:
Isobe;Miwa;Yukio Otsu
通讯作者: Yukio Otsu