Simulation/Gaming and the Acquisition of Communicative Competence in Another Language
Simulation/Gaming and the Acquisition of Communicative Competence in Another Language
复制标题
模拟/游戏和另一种语言的交流能力的获得
DOI:
10.1177/104687810103200405
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发表时间:
2001
影响因子:
2
通讯作者:
F. Watts
中科院分区:
文献类型:
--
作者:
Amparo García;Beverly Rising;Begoña Montero;F. Watts
For more than three decades, researchers and practitioners in the field of English as a foreign language have faced the issue of communicative competence as a goal in language acquisition and how to reach this goal. In this article, the authors address the issue from the point of view of a theoretical and practical meshing of simulation and gaming methodology with theories of foreign language acquisition, including task-based learning, interaction, and comprehensible input, showing how simulation and gaming can be used in those phases of language acquisition in which formal instruction has proved less ineffectual. The objective of this article is to describe the close relationship between the acquisition of foreign language competence and its components and experiential learning through simulation and gaming, with specific reference to two experiments in this area.
DOI:
--
发表时间:
2005
期刊:
Encyclopedia of Language
影响因子:
--
作者:
Isobe;Miwa;Yukio Otsu
通讯作者:
Yukio Otsu