Interactive navigation interface for Virtual Reality using the human body

Interactive navigation interface for Virtual Reality using the human body
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DOI:
10.1016/j.compenvurbsys.2013.10.003
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发表时间:
2014
期刊:
Comput. Environ. Urban Syst.
影响因子:
--
通讯作者:
Mattias Roupé;P. Bosch-Sijtsema;Mikael Johansson
Mattias Roupé;P. Bosch-Sijtsema;Mikael Johansson
中科院分区:
其他
文献类型:
--
作者:
Mattias Roupé;P. Bosch-Sijtsema;Mikael Johansson

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虚拟现实(VR)和交互式实时渲染技术在城市规划和建筑设计中的应用越来越普遍。然而,桌面vr在城市规划过程中的整合存在导航界面复杂的问题。特别是,不熟悉游戏环境和电脑的人不太可能使用键盘和鼠标作为控制设备与VR可视化进行交互。本文通过介绍XBOX 360 Kinect传感器系统的实现来解决这一问题,该系统利用人体与虚拟环境进行交互。这种类型的交互界面使与虚拟环境交互的方式更加自然和用户友好。采用定量和定性方法对60名参与者进行了系统验证。结果表明,参与者认为界面要求不高,易于使用,并且在鼠标/键盘交互方面对界面的感知更好。实现的界面支持用户在城市规划的不同建筑方案之间切换,这种切换对参与者的学习、理解和空间推理产生了积极的影响。研究还表明,女性认为这个系统比男性要求更低。此外,用户将他们的身体(人机交互界面)与VR相关联,这可能表明他们在空间推理中使用了他们的身体。这种类型的空间推理被认为可以增强空间感知。
The use of Virtual Reality (VR) and interactive real-time rendering in urban planning and building design is becoming more and more common. However, the integration of desktop-VR in the urban planning process suffers from complicated navigation interfaces. In particular, people unfamiliar to gaming environments and computers are less prone to interact with a VR visualization using keyboard and mouse as controlling devices. This paper addresses this issue by presenting an implementation of the XBOX 360 Kinect sensor system, which uses the human body to interact with the virtual environment. This type of interaction interface enables a more natural and user-friendly way of interacting with the virtual environment. The validation of the system was conducted with 60 participants using quantitative and qualitative methods. The result showed that participants perceived the interface as non-demanding and easy to use and the interface was perceived better in relation to mouse/keyboard interaction. The implemented interface supported users to switch between different architecture proposals of an urban plan and the switching positively affected learning, understanding and spatial reasoning of the participants. The study also shows that females perceived the system as less demanding than males. Furthermore, the users associated and related their body (human interaction interface) to VR, which could indicate that they used their body during spatial reasoning. This type of spatial reasoning has been argued to enhance the spatial-perception.