An Anti-Jamming Multiple Access Channel Game Using Latency as Metric

An Anti-Jamming Multiple Access Channel Game Using Latency as Metric
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DOI:
10.1109/lwc.2022.3181301
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发表时间:
2022-09
影响因子:
6.3
通讯作者:
A. Garnaev;A. Petropulu;W. Trappe;H. Poor
A. Garnaev;A. Petropulu;W. Trappe;H. Poor
中科院分区:
计算机科学2区
文献类型:
--
作者:
A. Garnaev;A. Petropulu;W. Trappe;H. Poor

文献摘要

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我们考虑一个多接入信道的问题,其中几个自私的用户与一个基站(BS)在存在干扰。干扰机希望通过产生干扰来降低通信质量。通信度量是信号与干扰加噪声比(SINR)的倒数,对于低SINR,其反映通信延迟。该问题是制定在纳什和Stackelberg博弈框架。这两种模型的平衡是在封闭的形式。即使在存在干扰的情况下,延迟度量的可用性也通过显示均衡是唯一的来证明。
We consider a multi-access channel problem, where several selfish users communicate with a base station (BS) in the presence of a jammer. The jammer wishes to degrade the communication by producing interference. The communication metric is the inverse signal-to-interference-plus-noise ratio (SINR), which, for low SINR, reflects communication delay. The problem is formulated in Nash and Stackelberg game frameworks. The equilibrium is derived in closed form for both models. The usability of the latency metric even in the presence of a jammer is proven by showing that the equilibrium is unique.