Raytracing prefiltered occlusion for aggregate geometry
Raytracing prefiltered occlusion for aggregate geometry
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DOI:
10.1109/rt.2008.4634616
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发表时间:
2008-09
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影响因子:
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通讯作者:
Dylan Lacewell;Brent Burley;Solomon Boulos;P. Shirley
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文献类型:
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作者:
Dylan Lacewell;Brent Burley;Solomon Boulos;P. Shirley
We prefilter occlusion of aggregate geometry, e.g., foliage or hair, storing local occlusion as a directional opacity in each node of a bounding volume hierarchy (BVH). During intersection, we terminate rays early at BVH nodes based on ray differential, and composite the stored opacities. This makes intersection cost independent of geometric complexity for rays with large differentials, and simultaneously reduces the variance of occlusion estimates. These two algorithmic improvements result in significant performance gains for soft shadows and ambient occlusion. The prefiltered opacity data depends only on geometry, not lights, and can be computed in linear time based on assumptions about the statistics of aggregate geometry.